|
(50 tons) |
STANDARD |
LEVEL 1 |
LEVEL 2 |
Medium Laser (LA)
Small Laser (LT)
Small Laser (LT)
Large Laser (RA)
Medium Laser (RA)
Small Laser (RT)
Small Laser (RT)
Machine Gun (CT)
Machine Gun (CT) |
Cannot be upgraded |
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Despite it's light armor, this Mech's
dual missile system make it a good recon and emergeny barrage vehicle. |
Mass: |
25 tons |
Cruising Speed: |
64.8 |
Maximum Speed: |
97.2 |
Walking Factor: |
6 |
Running Factor: |
9 |
Jumping Factor: |
none |
Heat Sinks: |
10 |
Armor Factor: |
64 |
Standard
Armorment: |
2 short range missiles
1 each in right arm and center torso;
1 medium laser, left arm |
STANDARD |
LEVEL 1 |
"BLAZING
INFERNO" |
Medium Laser (LA)
SR Missile 4 (RA)
SR Missile 6 (CT) |
Medium Laser (LA)
Medium Laser (RA)
Medium Laser (RT)
SR Missile 6 (CT)
Upgrade Cost: $13,800 |
Medium Laser (LA)
Medium Laser (RA)
Medium Laser (RT)
Small Laser (LL)
Small Laser (LL)
Small Laser (RL)
Small Laser (RL)
Small Laser (CT)
Small Laser (CT)
Medium Laser (H)
Upgrade Cost: $17,600 |
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This Mech is light and fast, making it
good for recon and quick stricks. Beware a direct hit from almost
any weapon. IN GAME: A locust can easily be stolen from the arena
in the starport. First, go to the arena and accept to fight, but choose
to use one of their mechs (not one of your own). During arena combat,
blast a section of the stands (use target enemy, and the stands should
appear as one of your targets) and escape through the new exit (note:
arena officials look poorly on such acts of thievery and destruction). |
Mass: |
20 tons |
Cruising Speed: |
86.4 |
Maximum Speed: |
129.6 |
Walking Factor: |
8 |
Running Factor: |
12 |
Jumping Factor: |
none |
Heat Sinks: |
10 |
Armor Factor: |
64 |
Standard
Armorment: |
1 medium laser, center torso;
2 machine guns, one each in right and left arms |
STANDARD |
LEVEL 1 |
LEVEL 2 |
Machine Gun (LA)
Machine Gun (RA)
Medium Laser (CT) |
med laser (LA)
med laser (RA)
med laser (CT)
Upgrade Cost: $11,000
|
med laser (LA)
med laser (RA)
med laser (CT)
small laser (LT)
small laser (RT)
-15% movement rate (smaller engine to fit in the x-tra lasers)
Upgrade Cost: $15,800 |
|
|
Too Lightly armed and armored for combat, this 'meach's speed and
maneuverability make it a good machine for scouting and recon duty. |
Mass: |
20 tons |
Cruising Speed: |
66.5 kph |
Maximum Speed: |
95.1 |
Walking Factor: |
6 |
Running Factor: |
9 |
Jumping Factor: |
capacity 180 meters |
Heat Sinks: |
10 |
Armor Factor: |
48 |
Standard
Armorment: |
1 medium laser, right arm;
1 short range missle, left leg |
STANDARD |
LEVEL 1 |
LEVEL 2 |
Medium Laser (RA)
SR Missile 4 (LL) |
Med laser (RA)
Med laser (LL)
+1 ton armor
Upgrade Cost: $10,400 |
Med laser (LA)
Med laser (RA)
Med laser (LL)
Med laser (CT)
Med laser (H)
Upgrade Cost: $14,000 |
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|
Although lightly armored, and with limited
weapons, this mech has speed and mobility making it one tough machine
to pin down. |
Mass: |
20 tons |
Cruising Speed: |
63.4 |
Maximum Speed: |
91.6 |
Walking Factor: |
6 |
Running Factor: |
9 |
Jumping Factor: |
capacity 180 meters |
Heat Sinks: |
10 |
Armor Factor: |
48 |
Standard
Armorment: |
1 medium laser, right larm;
2 machine guns, one each in right and left arms |
STANDARD |
LEVEL 1 |
LEVEL 2 |
Machine Gun (LA)
Medium Laser (RA)
Machine Gun (RA) |
Small Laser (LA)
Small Laser (LA)
Medium Laser (RA)
Small Laser (RA)
Small Laser (RA)
Upgrade Cost: $12,200 |
Small Laser (LA)
Small Laser (LA)
Medium Laser (RA)
Small Laser (RA)
Small Laser (RA)
Medium Laser (CT)
Medium Laser (CT)
Upgrade Cost: $13,200 |
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