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|
KNIVES |
2 C-Bills |
"A knife is more likely to kill someone
than a fist. However, they aren't much better than a club. Rusty knives
do more damage than clean ones, because of the tetanus value, and
these knives look capable of doing a lot of damage. They're almost
free, though, at only 2 C-Bills each." |
SWORDS |
10 C-Bills |
"A sword is much better than a knife,
in that a sword can lop somebody's arm off in one stroke, whereas
the knife takes quite a bit of sawing." |
VIBROBLADES |
100 C-Bills |
"VibroBlades are very common weapons,
being basically a sword that vibrates at an extremely high rate of
speed, allowing it to cut through most any armor or flesh easier than
a standard blade could." |
SHORTBOW |
10 C-Bills |
"These little arrows don't do much damage,
but if the other guy has a knife or something, you can really limber
him up by the time he gets to you." |
LONGBOW |
20 C-Bills |
"With this bow, you're gonna get a better
launch on the arrow because of the tighter pull of the thing. Still
don't do much damage, but it hits harder than the little bow and it
can shoot a little further, too." |
CROSSBOW |
35 C-Bills |
"This thing uses these stubby little quarrels, which
are a lot heavier than the other bow's arrows, and
so they poke harder. You're still no match for a
good gun, but you're almost as good as a little
pistol." |
|
PISTOLS |
40 C-Bills |
"There isn't much better than a good bullet,
although this is the cheapest way to get it at only 40 C-Bills." |
RIFLES |
80 C-Bills |
"A good rifle has a much longer range
than a pistol, and the bullet hits harder also." |
SUBMACHINE GUN |
100 C-Bills |
"The machine gun is like a rifle, only
that it will hit the target a lot of times instead of only once. The
ultimate anti-personnel weapon at only 250 C-Bills." |
|
SRM LAUNCHER |
1500 C-Bills |
"One of the few weapons that can actually
penetrate Mech armor. Though it only does a couple points of damage,
those might come in very handy at times." |
INFERNO |
1500 C-Bills |
"This ammo is a gelatinous goo that adheres to a Mech's armor and burns at a ferocious temperature. It raises a Mech's heat by six notches, which may cause a shutdown, with no damage to the target." |
|
FLAK VEST |
50 C-Bills |
"Excellent craftsmanship marks this triple-mesh,
cloth, and metal fiber suit of armor. It's designed to protect against
slugs and arrows, and can even protect modestly against laser weapons!
Lightweight,it won't hinder your mobility, and it has a damage-absorptive
rating of 25." |
FLAK SUIT |
150 C-Bills |
"This fine full-body suit is made of the same material as the excellent flak vest, but is extended to provide full-body coverage. Although you won't be nearly as agile, the suit's extra bulk boosts its damage-absorptive rating to 40." |
LIGHT ENV. SUIT
|
200 C-Bills |
These suits have a "damage-absorptive rating of 30," and although they "limit your mobility, they're cheaper to repair than flak suits." |
HEAVY ENV. SUIT |
10,000
C-Bills |
"Offworld, they are excellent protection against the environment, but here, they are used mainly because they have higher damage absorption than even a flak suit, at 50 points! They are inexpensive to repair, but are restrictive to your mobility." |
ABLATIVE ARMOR |
1,000
C-Bills |
"Black-market items only...ablative suits are made of the same material they use to shield 'Mechs when they are making assault landings. These suits will completely stop laser beams (but they're worthless against other weapons). They don't hinder your movement, but they are horribly expensive to repair." |
|
LASERS: Powered
off your mech's power plant, these never run out of ammo. |
|
Small Laser |
Power output: .8 to 1.5 megajoules Effective range: 90 meters |
Medium Laser |
Power output: 1.5 to 3 megajoules
Effective range: 300 meters |
Large Laser
|
Power output: 3 to 5 megajoules
Effective range: 500 meters |
|