Equipment
During your adventure through Dilmun, you can collect a large assortment of equipment. Weapons, armor and relics are plenty. Below are lists of items you can collect, along with their stats, requirements and powers. Click a category to view a different list.
Click a Category Below
Locations
Axes
Flails
Swords
Two-Handed
Maces
Bows
Crossbows
Ammo
Thrown
Armor
Armor Pieces
Magic Items
Useless Items
Choose a category above
Unique Item Locations
Item |
Location |
Use |
Ankh |
Purchase from shop in Mud Toad |
Show Lansk Dragon |
Bones |
Scorpion Bridge |
|
Citizen Papers |
Purgatory (Arena); Slave Camp; Lansk
Undercity, EZ Paperwork (100) |
|
Dragon Gem |
Lansk Undercity (secret door) |
Show Ankh to Lansk Dragon |
Enkidu Totem |
Mystic Wood (Island) |
Use Golden Boots to jump onto island |
Golden Boots |
Mud Toad |
Create Wall around bubbling leak |
Governors Pass |
Lansk; Lansk Undercity - EZ Paperwork |
Purchase for 200 |
IBM PS/2 |
Old Dock (statue) |
(none) |
Jade Eyes |
Smuggler's Cove |
Fight |
Kings Ticket |
Lansk Undercity - EZ Paperwork |
Purchase for 50 |
Lanac'Toor's Spectacles |
Lanac'Toor's Lab |
Stone Trunk, Stone Arms, Stone Head, Stone Legs, Soften Stone |
Mushrooms |
Mystic Woods |
(none) |
Signet Ring |
Snake Pit |
(none) |
Silver Key |
Necropolis (Nergal) |
Give mushrooms to Nergal (in Necropolis) |
Skull of Roba |
Sunken Ruins (under) |
Show at the Dwarf Clan Hall Forge |
Soul Bowl |
College of Magic |
Enter and solve Magic College tests |
Stone Arms |
Tars Ruins |
(none) |
Stone Head |
Snake Pit |
(none) |
Stone Legs |
Freeport |
(none) |
Stone Trunk |
Necropolis |
(none) |
Sword of Freedom |
Dwarf Clan Hall |
Use Roba's Skull at forge |
Water Potion |
Magan Underworld (Isle of Woe) |
Use the Silver Key to free Irkalla |
Weapon Locations
Weapon |
Desc./Req. |
Location |
Archer's Bow |
Dex 18 |
Bridge between between Lansk and Isle
of the Sun, Armory. |
Axe of Kallah |
Str 18 |
Bridge between between Lansk and Isle
of the Sun, Armory. |
Barbed Flail |
Str 16 |
Mud Toad Treasure |
Battle Wand |
Battle Power |
Lanac'toor's Laboratory |
Black Helm |
Zak's Speed |
Kingshome Dungeon; Necropolis |
Blow Horn |
Whirl Wind |
Phoeban Dungeon Treasure |
Bomb (3) |
|
Magan Underworld (from entrance to mystic woods, 3 square west, 3 squares south) |
Boomerang |
|
Bridge between between Lansk and Isle of the Sun, Armory. |
Crush Mace |
|
Dwarf Clan Hall; Snake Pit |
Dead Bolt (20) |
|
Necropolis |
Dragon Helm |
|
Dragon Valley (Dragon's Nest); Dwarf Clan Hall; Salvation |
Dragon Horn |
Rage of Mithras |
Dwarf Clan Hall |
Dragon Plate |
|
Sunken Ruins (locker); Salvation |
Dragon Shield |
|
Dragon Valley (Dragon's Nest); Lanac'toor's Laboratory |
Dragon Sword |
|
Sunken Ruins (locker) |
Dragon Tears |
|
Dragon Valley (Dragon's Nest) |
Druids Mace |
Cure All |
Lansk |
Fire Shield |
|
Kingshome Dungeon |
Fire Spear |
Dex 14 |
Phoebus |
Fire Sword |
|
Tar Ruins (Dead Hero) |
Gatlin Bow |
Dex 10 |
Kingshome Dungeon |
Gem Helm |
|
Bridge between between Lansk and Isle of the Sun, Armory. |
Grand Sword |
|
Snake Pit |
Gray Arrows (20) |
|
Kingshome Dungeon |
Heavy Sword |
|
Salvation |
Holy Lance |
(sword) |
Dragon Valley (Dragon's Nest) |
Holy Mace |
Exorcism Spell |
Bridge between between Lansk and Isle of the Sun, Armory. |
Holy Spear |
|
Necropolis (Nergal) |
Ice Wand |
|
Old Dock |
Lance Sword |
Str 12 |
Siege Camp |
Long Bolt (20) |
|
Bynzanople Dungeon |
Luck Wand |
|
Snake Pit |
Lucky Boots |
|
Mud Toad Teasure |
Mage Ring |
Low magic 3 needed to use |
Kingshome Dungeon |
Mage Staff |
|
Salvation |
Magic Arrow (20) |
|
SE Game Preserve |
Magic Axe |
|
Kingshome Dungeon |
Magic Bow |
dex 10 |
Snake Pit; Use Signet Ring with Game Keeper at Game Preserve |
Magic Chain |
|
Necropolis; Bynzanople Dungeon |
Magic Cloth |
need low magic 1 to use, Mage Light |
Phoebus |
Magic Lamp |
Light |
Slave Estate |
Magic Plate |
|
Phoebus |
Magic Shield |
|
Phoebus; Bynzanople Dungeon |
Magic Quiver |
Endless Arrows & Mage Fire spell |
Phoeban Dungeon Treasure |
Magic Ring |
Whirl Wind
|
Phoeban Dungeon Treasure |
Magic Shield |
|
Scorpion Bridge |
Mega Bolt
|
|
Snake Pit |
Mountain Sword |
mountain lore (2-handed) |
Mud Toad Treasure |
Old Peg Leg
|
|
Smuggler's Cove |
Ruby Dagger |
Str 3 |
Slave Camp; Slave Estate |
Rusty Axe |
Str 18 |
Magan Underworld (from entrance to mystic woods, 3 square west, 3 squares south); Kingshome Castle |
Silver Arrow |
|
Siege Camp |
Silver Gloves |
|
Siege Camp |
Slicer |
Str 17 (sword) |
Magan Underworld (near fires) |
Speed Wand |
Zak's Speed |
Magan Underworld (from entrance to mystic woods, 3 square west, 3 squares south) |
Spell Staff |
|
Dwarf Clan Hall; Freeport (Order of the Sword) |
Spiked Flail |
|
Dwarf Clan Hall; Sunken Ruins |
Spiked Mace |
|
Salvation |
Throw Mace |
|
Kingshome Dungeon |
Tri-cross |
(crossbow) |
Phoebus |
Trident |
|
Sunken Ruins (locker) |
War Axe |
|
Slave Camp |
War Flail |
|
Slave Camp |
White Arrow |
|
Slave Camp |
Axes
Below are stats for the various axes that can be found in the game, ordered by power.
Weapon |
Cost |
Dmg. |
Req. |
Notes |
Small Pick |
50 |
1d4 |
Str 4 |
|
Pick |
60 |
1d6 |
Str 7 |
|
Hand Axe |
60 |
1d6 |
Str 5 |
|
Battle Axe |
70 |
1d12 |
Str 17 |
-1 AV |
War Axe |
700 |
1d12 |
Str 18 |
-3 AV |
Rusty Axe |
2000 |
1d20 |
Str 18 |
-3 AV |
Axe of Kalah |
7000 |
1d12 |
Str 18 |
+4 AV; 1d20 at 20'-50' |
Magic Axe |
700 |
1d30 |
Str 20 |
+1 AV |
Nature Axe |
|
1d30 |
Str 18 |
-6 AV |
Flails
Below are stats for the various flails that can be found in the game, ordered by power.
Weapon |
Cost |
Dmg. |
Req. |
Notes |
Flail |
40 |
1d6 |
Str 10 |
|
War Flail |
400 |
1d12 |
Str 10 |
|
Bladed Flail |
1000 |
1d12 |
Str 10 |
|
Runed Flail |
2000 |
1d20 |
Str 14 |
+2 AV, +1 AC |
Barbed Flail |
2000 |
1d30 |
Str 16 |
+2 AC |
Spiked Flail |
3000 |
4d20 |
Str 16 |
+2 AV, +1 AC |
Swords
Below are stats for the various swords that can be found in the game, ordered by power.
Weapon |
Cost |
Dmg. |
Req. |
Notes |
Dagger |
30 |
1d4 |
Str 3 |
+1 AV |
Ruby Dagger |
40 |
1d4 |
Str 3 |
+3 AV |
Shortsword |
50 |
1d6 |
Str 8 |
+1 AV |
Broadsword |
60 |
1d8 |
Str 12 |
+1 AV |
Hook |
60 |
1d8 |
Str 10 |
+1 AV |
Firesword |
900 |
1d12 |
Str 17 |
+2 AV, +1 AC |
Lance Sword |
60 |
1d20 |
Str 12 |
+1 AV, can melee at 20' |
The Slicer |
-- |
1d30 |
Str 17 |
+4 AV, +2 AC |
Glow Sword |
|
1d30 |
Str 24 |
+1 AV |
Dragon Tooth |
|
2d20 |
Str 12 |
+8 AV, +2 AC, can attack at 60' |
Freedom Sword |
|
1d100 |
Str 15 |
+15 AV, +5 AC, casts Inferno if blessed |
Two Handed Weapons
Below are stats for the various two-handed weapons that can be found in the game, ordered by power.
Weapon |
Cost |
Dmg. |
Req. |
Notes |
Polearm |
90 |
1d10 |
Str 13 |
+1 AV |
Greatsword |
80 |
1d12 |
Str 17 |
+1 AV |
Magic Sword |
80 |
1d12 |
Str 17 |
+1 AV |
Grand Sword |
5000 |
2d12 |
Str 22 |
+1 AV |
Mountain Sword |
2000 |
1d30 |
-- |
+3 AV, +2 AC, requires Mountain Lore 2 |
Holy Lance |
9000 |
3d20 |
Str 13 |
+4 AV |
Heavy Sword |
|
8d10 |
Str 25 |
-3 AV |
Dragon Sword |
5000 |
4d20 |
Str 21 |
+3 AV |
Maces
Below are stats for the various maces that can be found in the game, ordered by power.
Weapon |
Cost |
Dmg. |
Req. |
Notes |
Mace |
40 |
1d8 |
Str 10 |
|
Old Peg Leg |
200 |
1d8 |
Str 10 |
+1 AV |
Hammer |
40 |
1d10 |
Str 12 |
|
Long Mace |
2000 |
1d20 |
Str 15 |
+1 AV, can melee at 20' |
Holy Mace |
4000 |
1d20 |
Str 12 |
+2 AV, +1 AC, casts Exorcism |
Druid Mace |
2000 |
1d20 |
Str 12 |
+2 AV, +2 AC, casts Cure All |
Throw Mace |
4000 |
2d12 |
Str 18 |
+1 AV, 1d12 at 20'-30' |
Spiked Mace |
|
2d20 |
Str 18 |
|
Crush Mace |
4000 |
4d10 |
Str 15 |
|
Spell Staff |
7000 |
? |
-- |
+5 AV, +8 AC, requires Low Magic 1 |
Bows
Below are stats for the various bows that can be found in the game, ordered by power.
Weapon |
Cost |
Range |
Req. |
Notes |
Bow |
60 |
20' |
Dex 10 |
|
Long Bow |
90 |
40' |
Dex 14 |
+1 AV |
Great Bow |
310 |
50' |
Dex 16 |
+2 AV |
Archer's Bow |
900 |
50' |
18 Dex |
+3 AV |
Magic Bow |
60 |
70' |
Dex 10 |
+4 AV |
Gatlin Bow |
60 |
20' |
Dex 10 |
Option to fire 1, 3, or all arrows |
Crossbows
Below are stats for the various crossbows that can be found in the game, ordered by power.
Weapon |
Cost |
Range |
Req. |
Notes |
Crossbow |
60 |
30' |
Dex 12 |
|
Tri-Cross |
600 |
30' |
Dex 15 |
+1 AV; Option to fire 1 or 3 bolts |
Amunition
Below are stats for the ammunition that can be found in the game, ordered by power.
20 arrows/bolts in a normal quiver.
Ammo |
Cost |
Dmg |
Notes |
Arrow |
50 |
1d6 |
|
White Arrow |
150 |
1d8 |
|
Silver Arrow |
500 |
1d12 |
|
Grey Arrow |
50 |
1d20 |
|
Magic Arrow |
700 |
1d20 |
|
Magic Quiver |
50 |
1d4 |
Infinite number of arrows |
Ammo |
Cost |
Dmg |
Notes |
Bolt |
60 |
1d4 |
|
Long Bolt |
200 |
1d4 |
+20' range |
Pierce Bolt |
1200 |
1d6 |
+1 AV |
Mega Bolt |
600 |
1d20 |
|
Dead Bolt |
100 |
1d20 |
Can be replenished with the Charger spell |
Thrown Weapons
Below are stats for the various thrown weapons that can be found in the game, ordered by power.
Weapon |
Cost |
Range |
Req |
Dmg |
Javelin |
40 |
30' |
Dex 12 |
1d6 |
Spear |
|
40' |
Dex 12 |
1d8 |
Holy Spear |
40 |
? |
Dex 14 |
? |
Bomb |
200 |
10' |
-- |
? |
Fire Spear |
400 |
50' |
Dex 14 |
1d12 |
Boomerang (Bridge) |
700 |
50' |
Dex 12 |
1d12 |
Boomerang (Kingshome Dungeon) |
2000 |
50' |
Dex 14 |
2d20 |
Barbed Spear |
4000 |
40' |
Dex 16 |
1d20 |
Trident |
4000 |
40' |
Dex 15 |
2d20; Not lost when used in combat |
Armor
Below are stats for the various armor sets that can be found in the game, ordered by power.
Full
Armor Pieces
Full Armor
Armor |
Cost |
AC |
AV |
Notes |
Cloth Armor |
25 |
+1 |
0 |
|
Leather Armor |
50 |
+3 |
-1 |
|
Brigandine |
80 |
+4 |
-1 |
|
Scale Armor |
250 |
+6 |
-2 |
|
Chain Armor |
310 |
+7 |
-3 |
|
Plate Armor |
3100 |
+10 |
-5 |
|
Heavy Plate |
4000 |
+12 |
-6 |
|
Pilgram Garb |
20 |
+1 |
0 |
|
Royal Robe |
2000 |
+1 |
0 |
|
Mage Cloth |
2500 |
+3 |
0 |
requires Low Magic 1; casts Mage Light |
Magic Chain |
6000 |
+7 |
0 |
|
Magic Plate |
50000 |
+10 |
-2 |
|
Dragon Plate |
3100 |
+14 |
-3 |
|
Armor Pieces
Below are stats for the various armor pieces that can be found in the game, ordered by power.
Armor |
Cost |
AC |
AV |
Notes |
Guantlets |
700 |
+2 |
0 |
|
Helm |
1000 |
+1 |
0 |
|
Helm |
1000 |
+1 |
0 |
|
Shield |
1000 |
+2 |
0 |
Req. Str 10 |
Large Shield |
1000 |
+3 |
-2 |
Req. Str 12 |
Gem Helm |
2000 |
+2 |
0 |
|
Lucky Boots |
2000 |
+1 |
0 |
|
Silver Gloves |
2000 |
+3 |
0 |
|
Black Helm |
3000 |
+3 |
0 |
Casts Zak's Speed |
Fire Shield |
5000 |
+2 |
-2 |
Req. Str 12 |
Dragon Helm |
7000 |
+4 |
-1 |
|
Magic Shield |
10000 |
+4 |
0 |
Req. Str 10 |
Dragon Shield |
12000 |
+5 |
0 |
Req. Str 10 |
Golden Boots |
-- |
+2 |
0 |
Multiple Quest Uses |
Magic Items
Below are stats for the various magic items that can be found in the game.
Item |
Cost |
Notes |
Healing Potion |
varies |
Casts Heal, can be charges depside being a potion |
IBM PS/2 |
100 |
+4 AC; Casts Guidance, infinite number of charges |
Dragon Stone |
250 |
Restores 20 power |
Wand |
400 |
Casts Major Healing |
Beast Horn |
500 |
Casts Beast Call |
Ice Wand |
2000 |
Casts Ice Chill |
Luck Wand |
2000 |
Casts Luck; infinite number of charges |
Mage Ring |
2000 |
+1 AV, +4 AC; requires Low Magic 3 |
Speed Wand |
2000 |
Casts Zak's Speed |
Battle Wand |
3000 |
Casts Battle Power |
Dragon Horn |
6000 |
Casts Rage of Mithras |
Blow Horn |
-- |
Casts Whirl Wind |
Magic Lamp |
-- |
Casts Mage Light |
Magic Ring |
-- |
+1 AV, +2 AC; Casts Whirl Wind |
Useless Items
Below are some items that you find in the game, which serve no purpose. Considering that inventory space is very valueable, you would be wish to sell (or discard) these item's as soon as possible.
Item Name |
Parrot |
Driftwood |
Flotsam |
Crown |
Rare Books |
Jewels |