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Part 1 | Part
2 | Part
3 | Finale | Sword
Fighting Insults |
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All characters are written like this: Guybrush
Threepwood.
All items are written like this: Rubber
chicken.
There are a few exceptions to the rules above. If a conversation
is being quoted and a name comes up, it will not stand
out. Also, items only stand out when you can pick them
up or use them for something. |
When you are done talking with the lookout, Part I
will begin.
Go into the Scumm Bar and talk to the pirate by the window,
Mancomb Seepgood. Talk to him
and say you want to be a pirate. Then ask where you can
find the governor. He will tell you a story and suggest
you ask Estevan to tell you
the rest of the story.
Go and talk to the pirate directly under the chandelier,
Estevan. Ask him about the
LeChuck guy. You can also talk to the pirate
sitting beside the dog, but he's not important. You can
also talk to the dog for fun.
Go to the right past the curtain and you will find the
important-looking pirates. Talk to them and tell
them you want to be a pirate. They will explain
that you have to go through "The three trials" to become
a pirate. They are mastering the sword, mastering the
art of thievery, and the quest, which is finding the lost
treasure of Melee Island. They request you return with
proof that each time you have accomplished one of the
trials. You can now ask them to tell you more about each
of the trials or you can end the conversation.
Try and open the door to the right. The cook
will tell you to get lost. Wait until he leaves the kitchen
and has walked out of the screen. Then enter the kitchen.
Pick up the hunk of meat on
the table and the pot from under
the table. Use the hunk of meat
with the pot o' stew in the corner. Then pick it up again.
It's now stewed meat.
Open the door to the small bridge. A seagull
will land and start eating the fish.
Go out to the end of the bridge, the plank will flap and
scare the seagull away. Do
this a few times and quickly pick up the fish.
Wall back out of the kitchen and return to the street.
When you leave the Scumm Bar and cutscene follows with
Bob telling LeChuck
that there is a problem on Melee Island with a new wannabe
pirate.After the cutscene, walk to the left, back up to
the lookout and past him to the right.Now you see a map
of Melee Island with lights. They represent places you
can go. Go to the one in the middle called "clearing".
You'll see that it is a circus. Walk inside. You
will see the two Fettucini brothers
arguing. Wait until they are done, then say something
to get their attention. They will immediately try to convince
you to test the cannon for them. Agree to the deal, you
will discover that they will pay you 478
pieces of eight. They will ask you if you have
a helmet, say of course and show them the pot.
Guybrush will be
shot out of the cannon and land with his head down. Say
something to assure them you are ok. You get paid. Leave
the tent and go back onto the map. Go back to the town
and past the Scumm Bar.
You will see a guy, with a parrot on his shoulder, standing
on the corner. He is called citizen
of Melee. Go over and talk to him. He sells a map
to the legendary lost treasure of Melee Island for only
100 pieces of eight. Buy it.
Look at it. It looks like you been cheated, but you just
have to learn to read it right. We will get back to it.
Walk to the left and you will see three men and a rat,
the Men of Low Moral Fiber.
Run the mouse cursor over the rat
until it runs away. Talk to the men and say you are sorry
about the rat and that you
love rats. They will then tell you an important story.
Talk to them some more, you even get them to give you
two pieces of eight if you take one of their minutes from
the last Melee Island PTA meeting, but it is no use. Enter
the first door on the right hand. Pick up the chicken
from the trunk, it's a rubber
chicken with a pulley in the middle. Go to the
right and meet the voodoo lady.
Talk with her about everything. When you are done talking
with her, leave her house and continue through the archway.
You will hear someone saying "Psssst" from the alley.
Walk into the alley. Here you will meet
Fester Shinetop. Talk to him and leave the alley
when you are done. Enter the right door. It leads into
the shop. When you enter the shopkeeper
will start talking to you. (If he's not there, ring
the bell and he will come.) Go up the stairs and pick
up the shovel next to the safe.
Go down again and pick up the sword
lying on top of the red chest. Go talk to the shopkeeper
and tell him you wish to buy the shovel
and the sword. Don't ask him
who you can test the sword on,
we'll get back to that later. Leave the shop.
Go back up to the top of the cliff and onto the map. Go
to the place named "house", it's the area
farthest to the right. You will be stopped at a bridge,
where a troll won't let
you pass. Talk with him and then give him the fish.
He will then let you pass. (Notice him eating it.) Press
the area called "house" again. When you get
there you will see a house. You can read the sign if you
want, it is Captain Smirk's
house and he takes 30 pieces o' eight for a sword-training
lesson. Open the door to the house. (Guybrush
will knock). Captain Smirk
will greet you. Talk with him and get him to train you.
During this conversation you'll also hear about Carla,
the Sword Master. When he agrees
to train Guybrush they go inside
his house. You'll see a cutscene of Guybrush
getting trained. (You have to choose a few lines of speech
during the cutscene.) Now you're trained in sword
fighting! Well, almost. Now you have to learn some insults
so you can beat Carla, the Sword Master, and complete
one of the three trials.
Go back onto the map. Now you will see a lot of other
dots running around on the map. Those are other pirates
and you have to fight them to learn insults and comeback.
Stand still somewhere on the map until another pirate
walks into you. The picture will change and you will see
Guybrush and the pirate
standing a few feet from each other. Tell him he should
prepare to die. The sword fight will begin. The pirate
will say and insult and you have to respond. You probably
won't win the first few times, but you will learn
some insults and comeback. Keep doing this with other
pirate also until one of them says "Wow! You're
good enough to fight the Sword Master." (If you need
help with the insults and comebacks, see the insults at
the end of this
page) Now you are ready to fight the Sword
Master! But first you need to find her.
Go back to the shop and talk to the storekeeper.
(If he's not there, ring the bell on the counter.)
Say, "I'm looking for the Sword Master of Melee
Island". The storekeeper
agrees to hike all the way over to the Sword
Master and ask her if he can show you her hideout.
As soon as he has left the shop, follow him! Open the
door and go outside. You'll see him walking away,
follow him. When you get to the map, the storekeeper
is the only dot on the map, follow him into the fork.
Once inside the fork, keep following him and you'll
soon find the Sword Master.
After the storekeeper has left,
approach her and talk to her. Soon you'll be in a
fight with her. Now you have to fight her like you fought
the pirates, but she uses other insults so you have to
find a comeback that matches it. (If you need help with
the insults and comebacks, see the insults at the end
of this page) When you win she'll give you a
T-shirt as prove. Now you have
completed one of the three trials. You can go back to
the Scumm Bar and tell it the important-looking-pirates,
but it's not necessary.
Go back into the forest. Choose one of the roads. No matter
which you choose you'll end up near some yellow
flowers. Pick some of them. Now you need to find
the buried treasure, and to do that you need the map
you bought from the citizen of Melee.
First go back to the first "room" of the forest.
Look at the map. If it for instance
says "Back! Two-Three-Four!! Just ignore the "Two-Three-Four!"
You only need to worry about the first word. Left is,
of course, left and right is right. Back is, on the other
hand, up. Now, just follow the map
and you'll soon be at a part of the forest that looks
a bit different than the rest. Walk to the right of the
screen. Aha! There's the X. Use the shovel
on the X. You'll see a cutscene of Guybrush digging
and finding another T-shirt
to prove he has found the legendary lost treasure of Melee
Island. Again you can show it to the important-looking-pirates
if you want to.
Walk back to the town and past the shop to the mansion.
Now you have to steal the Idol of Many
Hands. There are some dogs blocking your way. Use
the yellow petal with the
stewed meat with the stewed
meat. Now you've got meat
with condiment. Give it to the dogs and they'll
fall asleep. Open the door and go inside. Now you are
inside Governor Marley's mansion. Open the door next
to the vase and go in. Fester Shinetop
will appear. He tries to arrest you and there's a
big fight. You escape and Fester Shinetop
is trapped. As you realized during the fight, you need
a file to open the lock to the
Idol of Many Hands.
Leave the mansion and go down to the jail. Inside is a
prisoner names Otis. Talk to
him, you'll learn that Guybrush
wont talk to him because he has a bad breath. Go buy some
breath mints in the store and
give them to Otis. Talk to
him about everything. Give him the gopher
repellent. He'll give you a carrot
cake. Open the carrot cake,
you'll find a file inside.
Go back to the mansion and crawl through the hole in the
wall. (Guybrush made it during
the fight). Another cutscene follows with where Guybrush
gets the file and gets captured by Fester
Shinetop. He'll ask for an explanation, choose
an option. Now you'll meet governor
Marley and she saves your a
behind. After
your talk with governor Marley,
Go outside again. Fester Shinetop
catches you, steal your sword
and throws in the sea with the idol tied to your leg.
Now you need to get up. Pick up the idol.
Guybrush will pick up a sword
and climb up. When you get up you'll see a ghost
ship sailing away. The lookout
will appear. When you talk to him you'll learn that
LeChuck has kidnapped Governor
Elaine Marley and sailed back to his hideout on
Monkey Island. You'll also get a note from LeChuck.
Now you need to get a ship and gather a crew of three
people, but first go into the Scumm Bar and you'll
find the cook crying at the
table where the important-looking-pirates
were. Talk to him about everything. When you leave, pick
up all the mugs you can find. (There are five of them).
First we'll get a ship. Go to the map and select
the biggest sop of lights there is. "It's called
"lights". Here you will be greeted by Stan.
He'll show you some ships. See the one that's
half-sunken? That's the one we want. Get him to show
you a ship and then say, "Actually, I was hoping
to get one on credit". He'll tell you he doesn't
give credit, but if you had a job the storekeeper
might give you credit.
Leave and go to talk to the storekeeper.
(Stan gives you a compass
when you leave). Tell the storekeeper
you want some credit, then lie and say you've got
a job. He'll go get a note
from the safe. Notice the combination he uses. He'll
then ask for what kind of job you have and you have to
confess and say you don't have a job. The storekeeper
will put the note back in the
safe. That gives you another chance to see the combination.
When he gets back, tell him you are looking for the Sword
Master. He'll hike all the way over to her
again and you are alone in the store. Go up and open the
safe with the combination. (Push, pull the lever). Get
the note you now have a note
of 5000 pieces of eight.
Go back to Stan. Tell him you
haven't got much to spend. He'll show you the
ship we want. Then tell him you've got a note
from the storekeeper. Stan
wants 10000 pieces of eight for it, but you've only
got 5000, so you need to bargain. Get him to talk about
extras and say, "I think I can live without that
particular piece of junk" to everything he says.
Do that a while and then say "Enough about extras,
already" and ask him what he thinks it's worth.
If the price is 7300, tell him you don't want the
ship anyway. He calls you back and he now think it's
worth 6300 pieces of eight. Make him an offer of 5000
pieces of eight. He'll take it and you've got
a ship. Stan will
meet you at the dock with the ship when you've got
a crew. Now you have to get 3 crewmembers. They are The
Sword Master, Otis
(the prisoner), and Meathook
(You haven't meet him yet). Let's start with
the Sword Master. Go and visit
her again. (You don't have to go through the forest
again, you can just click on the dot named "Sword
Master's" on the map. Talk to her and tell her
the governor has been kidnapped. She'll join your
crew. Go back to the map. You'll see a cut-scene
of LeChuck's ship and
you'll realize that Fester Shinetop
is actually LeChuck.
Back on the map choose the dot to the north-east named
"island". When you get there you'll see
Hook Island. To get there, use the rubber
chicken with the cable. Open the door to the house
and go in. Here you will meet Meathook.
Tell him the governor has been kidnapped, and that you
are gathering a crew to go after her. He'll agree
to you being the captain on one condition: You prove your
courage by touching the winged devil!
Open the small door and see a parrot! Just touch and Meathook
is a member of your crew.
Go back to the prison and talk to Otis.
Tell him the governor has been kidnapped. Ask him if he'll
help you if you let him out. He agrees. Now go down to
the Scumm Bar kitchen. Fill one of the mugs
with grog from the barrel. The grog melts through the
mug fast, so on your way back
to the prison poor it into the other mugs
before it melts through one of them. When you reach the
prison, use the grog on the lock to Otis'
cell. Now go down to the dock. (Beside the Scumm Bar)
There you'll meet Stan
and the other crewmembers. They will ask some questions ... just
answer them and you'll be on your way
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After the cut-scene, where you discover that your crew
is rather lazy, you start in the captain's cabin.
Open the drawer, look in it and Guybrush
will pick up an old book. It's the captain's
log. If you read it you will learn how a Captain
and a Mr. Toothrot mysteriously
ended up on Monkey Island and you'll discover that
they used the top of a cereal box as a bookmark. Pick
up the feathered pen and then
the ink from the desk. Leave
the room and crawl up the rope ladder. When you are at
the top pick up the jolly roger,
crawl back down and go down the hatch. Now you see a door
and another hatch. Crawl down through the next hatch.
Down in the storage room, pick up the giant
piece of rope. Open the red chest and look in it.
(Guybrush will pick up some
fine wine.) Now open the kegs
in the left side of the room (Guybrush
will pick some gunpowder). Crawl
back up through the hatch and enter the door. You are
now in the kitchen. Pick up the pot
from the table and open the cabin on the left. Pick up
a cereal box and open it. You will find a toy
price inside it, look at it, it's a key!
Go back to the captain's cabin and use the key in
the cabinet. There's a chest inside, pick it up.
(Guybrush will put in one the
floor). Open it and look in it. Guybrush
pick up a piece of paper and
some cinnamon sticks. Look at
the paper, it's a recipe for a voodoo spell that
will guide you to Monkey Island. Go back down to the kitchen.
These are the things you need to put in the cooking pot:
Cinnamon sticks, fine
wine, jolly roger, gunpowder,
ink, breath mints, the
rubber chicken, and the cereal.
That will create the voodoo spell that will take you to
Monkey Island. Here is a list of things that you also
can put in the cooking pot, they won't make a difference,
but you'll clear up your inventory list. Remember
to add them before you add the last item of the real recipe:
Minutes, 100%
Cotton T-shirt, T-shirt,
staple remover, note,
business card, dusty
book, bookmark, feather
pen, small key, and the
piece of paper.
After the cut-scene Guybrush
is asleep on the floor. Press somewhere on the screen
and he will wake up. Go u on deck, you'll see that
you have found Monkey Island. Now you need to get over
there. Remember the cannon trick at the circus? You have
to do that again, so go down to the storage room and pick
up some more gunpowder. Go back
up and use the gunpowder in
the cannon's nozzle then use the giant
piece of rope in the back of the cannon. Go down
to the kitchen and use the map
(or a T-shirt if you didn't throw it in the pot)
in the fire under the pot. You will get a flaming
mass.
Go back up to the deck. Now light the fuse with the flaming
mass and quickly use the pot.
Guybrush will put on the pot
and crawl in the cannon and get shot out. If you're
not fast enough and the cannon fires without Guybrush,
just get some more gunpowder
and try again. |
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You'll find Guybrush lying
on the beach with his *ss on fire. Herman
Toothrot present himself and welcomes Guybrush.
Since he's just lying there, Herman
leaves again. Press anywhere on the screen and Guybrush
will get up. Pick up the banana
next to the tree and read the note on the tree. Go into
the jungle. You'll see the map of the island. Monkey
Island is so big that the entire map can't fit on
one screen, so walk to the upper left corner and proceed
to the next screen. Now go to the fort. This can be difficult
to find so you can look at the picture below and see where
it is. Pick up the rope and
the spyglass. Push the cannon,
some gunpowder and a cannonball
will fall out. Herman will
show up. Talk to him. Pick up the gunpowder
and the cannonball when he leaves.
Leave the fort and go to the right on the map. Go to the
spot called "river fork". There's a note
with a rock on top of
it. Pick up both things and read the note.
Look at the rock, it's
a piece of flint. Cross the
bridge and crawl up the footholds. You'll find some
primitive art (a catapult) and a note.
Read the note. Go up the next
set of footholds.
You are now on the highest spot on Monkey Island. Herman
will join you again. Talk to him. You can see your ship
and a banana tree on the beach. You have to hit the banana
tree with the catapult you saw before. Use the spyglass,
Guybrush will look in the direction
the catapult is pointing. He'll say he can see his
ship. (If you shoot the ship it will sink and you'll
have a slightly different ending to the game)
Go down to the catapult. Push or pull a few times and
use the spyglass to check with
direction it is pointing. When Guybrush
says he can see the banana tree it is ready. Go back up
the footholds and push the rock sitting at the edge of
the cliff. If you don't hit the tree (or want to sink
your ship) go down and adjust the catapult, go back up
and pick up a new rock from the pile (Guybrush
will automatically place on the edge of the cliff. Go
all the way back down to the bridge. Cross the bridge
to the dam. Use the gunpowder
with the dam. Now use the piece of flint
with the cannonball. It will
blow a hole in the dam and flood the blocked river.
Now go to the place named "pond". Read the note.
Herman will show up again.
Talk to him. Pick up the rope
from under the unhealthy looking man.
Enter the map and go down, on the next screen go to the
beach. Go to the left and pick up the two bananas on the
beach. Go into the jungle again and select the place called
"crack". Here you need the two ropes
to get down to the oars. Use
one rope on the branch. Climb
down it and use the other rope
on the sturdy stump. Crawl down and pick up the oars
and climb back up to the map.
Go back to the beach. Use the oars
with the rowboat. Now you see it from above again. Row
up to the right, then row around the peninsula and continue
up, finally dock at the beach. Herman
once again join you. Talk to him. Read the note.
Enter the jungle and select the spot named "village".
You are now in the Cannibals'
village. Go to the left. Pick up the bananas
from the bowl of fruit. Now go to the right, the Cannibals
will catch you. Talk to them. You'll end up trapped in
their guest hut. Read the memo.
Under the window is Herman's
banana picker, but just leave
it there for now. Pick up the skull
from the floor and open the loose board underneath. Crawl
down the hole. You'll escape while the Cannibals
are talking.
Now go to the beach and row back to the other beach. Go
into the jungle and go to the monkey.
(A little gray spot running around). Give the five bananas
to it. It will now follow you. Go into the jungle again.
Go up to the next screen of the map and to the right to
next screen, select the spot named "clearing".
(See the monkey following you?)
Go to the right until you reach the fence surrounding
the Great Monkey Head. Pull the middle nose on the totem
pole. The gate opens, but when you let go of the nose
to enter, it closes again. The monkey
sees this and helps you by pulling the nose. Enter the
gate. There are a lot of idols in front of the Great Monkey
Head. Pick the little one called "wimpy
little idol".
Now go all the way back to the beach and row back to the
Cannibals' village. Go from
the entrance to the hut where you were trapped and go
back towards the entrance again. Now the Cannibals
are there. Say, "Don't eat me! I'll give you
anything!" When they want item to spare your life,
give them the wimpy little idol.
They are grateful and leave. Now the hut is open so enter
it. Pick up the banana picker
and leave. Go to the right and you'll meet Herman.
Talk to him and say, "I have your banana picker".
Guybrush will give it to him
and in return Herman will give
Guybrush the monkey
head key.
Now walk and row all the way back to the Great Monkey
Head. Use the monkey head key in
the ear of the Monkey Head. The entrance will open. Go
inside. Now go all the way to the right of the screen
until you get to the next screen. It's obvious you can't
find your way through this, so go back outside and row
all the way back to the Cannibals.
(There is a lot of rowing.) When you meet them say that
there is a way they can repay him. When they ask how,
say, "I'm looking for somebody". Then say "That's
okay. The people I'm looking for aren't living."
You learn from their talking that they normally makes
a potion to get rid of the undead. Say "So why don't
you do that now?" You learn that the main ingredient
is a rare root, which LeChuck
has stolen. Say, "Where is he hiding it?" and
then "Can't you just go down there and kick him out?"
and "I'm off to find LeChuck and get the root!"
The Cannibals say you need
something to find him, but they won't tell you what. Ask,
"Why are you guys talking in pig Latin?" They
explain that it's a Navigators head,
and you can't find your way through the catacombs without
it. When they start talking among them selves, give them
the leaflet. It can help them get a new head, so they
give you the Navigators head.
They tell you that the necklace
makes it invisible to ghost and that you should follow
its nose and it will lead you to LeChuck.
Now row and walk all the way back to the Great Monkey
Head and go inside. Go all the way to the right until
you get to the next screen. Now look at the Navigators
head. Guybrush will
say what way its nose is pointing, go in that direction.
Keep doing this every time you get to a new screen. Eventually
you will get to LeChuck's ship.
If Guybrush says he is confused,
just wait a little while and look at it again. When you
get to the ship, talk to the Navigators
head. Keep begging for the necklace
until he gives it to you. Then "use" the necklace
(Guybrush will wear it).
Now go onboard the ghost ship. Guybrush
will be invisible. It's a little weird at first, but you'll
get used to it. You'll see some ghosts
dancing and having fun. Go to the left and open the door.
Go inside. Inside you'll find LeChuck.
Don't move or he will see you. Instead, use the magnetic
compass, you got from Stan,
on the key on the wall. Leave
the room and go past the dancing ghosts
and down through the hatch. Down in the room you'll find
a sleeping ghost. Go through
the next door. In the next room you'll find some chickens,
pigs and the root locked
in a glowing crate. Pick up a chicken, which will get
you a feather. Go back to the
sleeping ghost and tickle his
feet twice with the feather.
He will drop a bottle of jug o'grog.
Pick it up. Go back to the animals and use they key
to unlock the hatch. Go down. Down there are some rats,
a dish and a pot of cooking grease.
Use the jug o'grog with the
dish in front of the big rat.
It will drink it and fall asleep. Pick up some of the
cooking grease. Go back up to
the deck and open the door next to the hatch. It squeaks.
Use the glob of grease on the
door and open it again. Go trough it. There is a ghost
guarding the door to cell where Elaine
is held prisoner. Pick up the ghost
tools from the wall. Go back down to the glowing
crate and use the ghost tools
to open it. Look at it and Guybrush
will automatically pick up the root.
Walk back up and leave the ship and enter the cave again.
(Guybrush will automatically
go out of the cave and row back to the Cannibals).
A cut-scene follows where Guybrush
gives the root to the Cannibals
and they leave to make a potion. You'll then get the chance
to talk to a three-headed monkey.
After that the Cannibals return
and give you the magic seltzer bottle.
Leave the village. (Guybrush
will automatically walk, row, and walk back to the ghost
ship). But when he gets there he discovers that the ship
has sailed. Only Bob is still
there, because he dropped his head in the lava and the
others wouldn't wait for him. When you talk with him you
learn that LeChuck has sailed
back to Melee Island to marry Elaine.
After that your crew shows up talk to them and you'll
sail back to Melee Island with them. (If you sank your
boat with the catapult, Herman will
show up and you'll sail back to Melee Island with him).
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When you start you will be back at the dock on Melee
Island. Go to the right, a ghost will stop you. Chose
a comment from the list and Guybrush
will spray him with the magic seltzer
bottle. The ghost's leg will run away. Go towards
the church. On the corner you'll meet grim
spectre. Talk to him and select a comment, Guybrush
will also spray him with the magic
seltzer bottle. He will vanish. Go through the
archway and enter the church. Inside you'll find Elaine
and LeChuck about to get married.
Scream something and Guybrush
will confront LeChuck. When
you talk to him you'll se Elaine
lowering herself down behind LeChuck.
Talk to Elaine and you'll discover
that it's two monkeys wearing
the wedding dress. The monkeys
have a bottle of ghost-zapping root bear, but Guybrush
scares them and Elaine chases
after them. Talk some more with LeChuck.
At some point he will hit Guybrush
so he'll go flying all over the island. When you land
at "Stan's used vessels" you will land in the
grog machine, some money and some grog will land on the
ground. Stan will show up,
but LeChuck will quickly get
rid of him. When LeChuck pulls
you out of the grog machine, quickly pick up the
root beer and use it on LeChuck.
Now watch the end and have a nice conversation with Elaine. |
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FIGHTING THE PIRATES
This is the END for you, you gutter-crawling cur!
And I've got a little TIP for you, get the POINT?
Soon you'll be wearing my sword like a shish kebab!
First you better stop waiving it like a feather-duster.
My handkerchief will wipe up your blood!
So you got that job as janitor, after all.
People fall at my feet when they see me coming.
Even BEFORE they smell your breath?
I once owned a dog that was smarter then you.
He must have taught you everything you know.
You make me want to puke.
You make me think somebody already did.
Nobody's ever drawn blood from me and nobody ever will.
You run THAT fast?
You fight like a dairy farmer.
How appropriate. You fight like a cow.
I got this scar on my face during a mighty struggle!
I hope now you've learned to stop picking your nose.
Have you stopped wearing diapers yet?
Why, did you want to borrow one?
I've heard you were a contemptible sneak.
Too bad no one's ever heard of YOU at all.
You're no match for my brains, you poor fool.
I'd be in real trouble if you ever used them.
You have the manners of a beggar.
I wanted to make sure you'd feel comfortable with me.
I'm not going to take your insolence sitting down!
Your hemorrhoids are flaring up again, eh?
There are no words for how disgusting you are.
Yes there are. You just never learned them.
I've spoken with apes more polite then you.
I'm glad to hear you attended your family reunion.
FIGHTING THE SWORD MASTER
I've got a long, sharp lesson for you you to learn today.
And I've got a little TIP for you. Get the POINT?
My tongue is sharper then any sword.
First you better stop waving it like a feather-duster.
My name is feared in every dirty corner of this island!
So you got that job as janitor, after all.
My wisest enemies run away at the first sight of me!
Even BEFORE they smell your breath?
Only once have I met such a coward!
He must have taught you everything you know.
If your brother's like you, better to marry a pig.
You make me think somebody already did.
No one will ever catch ME fighting as badly as you do.
You run THAT fast?
I will milk every drop of blood from your body!
How appropriate. You fight like a cow.
My last fight ended with my hands covered with blood.
I hope now you've learned to stop picking your nose.
I hope you have a boat ready for a quick escape.
Why, did you want to borrow one?
My sword is famous all over the Caribbean!
Too bad no one's ever heard of YOU at all.
I've got the courage and skill of a master swordsman!
I'd be in real trouble if you ever used them.
Every word you say to me is stupid.
I wanted to make sure you'd feel comfortable with me.
You are a pain in the backside, sir!
Your hemorrhoids are flaring up again, eh?
There are no clever moves that can help you now.
Yes there are. You just never learned them.
Now I know what filth and stupidity really are.
I'm glad to hear you attended your family reunion.
I usually see people like you passed-out on tavern floors.
Even BEFORE they smell your breath? |
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This walkthrough is written by Ken Christensen, and
modified by Jabbamonkey. |
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