|
|
V = Velocity RF
= Refire Delay LT = Lock
Technique
ML = Maximum Load AP = Armor
Penetration |
|
|
|
1,000 |
|
Laser
V: 1400 kps RD: 0.3 sec EU:
4 GJ AP: 1.8 cm |
|
1,500 |
Mass Driver
V: 1100 kps RD: 0.6 sec EU:
6 GJ AP: 2.6 cm |
|
2,500 |
Meson
Blaster
V: 1300 kps RD: 0.4 sec EU:
8 GJ AP: 3.2 cm |
|
5,000 |
Neutron Gun
V: 900 kps RD: 0.65 sec EU:
18 GJ AP: 6.2 cm |
|
10,000 |
Particle Cannon
V: 1000 kps RD: 0.6 sec EU:
11 GJ AP: 4.3 cm |
|
20,000 |
Tachyon Cannon
V: 1250 kps RD: 0.4 sec EU:
8 GJ AP: 5.0 cm |
|
40,000 |
Ion Pulse Cannon
V: 1200 kps RD: 0.7 sec EU:
15 GJ AP: 5.4 cm |
|
80,000 |
Plasma Gun
V: 840 kps RD: 0.8 sec EU:
22 GJ AP: 7.2 cm |
|
100,000 |
Fusion Cannon
V: 950 kps RD: 0.75 sec EU:
17 GJ AP: 10.0 cm |
|
|
|
V = Velocity RF
= Refire Delay LT = Lock
Technique
ML = Maximum Load AP = Armor
Penetration |
|
|
|
10,000 |
|
Missile Launcher
RF: 2.5 sec ML: 10 missiles |
|
20 |
Dumb-Fire Missile
V: 1000 kps AP: 13 cm LT:
None (fires straight) |
|
35 |
Heat-Seeking
Missile
V: 800 kps AP: 16 cm LT:
Locks onto engine heat |
|
75 |
Image-Recognition
Missile
V: 850 kps AP: 17 cm LT:
Locks onto shape of target |
|
100 |
Friend-or-Foe Missiles
V: 900 kps AP: 17 cm LT:
Locks onto hostile ships |
|
20,000 |
Torpedo Launcher
RF: 0.5 sec ML: 10 torpedos
|
|
15 |
Proton Torpedo
V: 1200 kps AP: 20 cm LT:
None (fires straight) |
|
|
|
1,000 |
|
Plasteel Armor
Equivalent of 10 cm of durasteel. |
|
1,500 |
Tungsten Armor
Equivalent of 20 cm of durasteel. |
|
6,000 |
Isometal
Armor
Equivalent of 40 cm of durasteel. (Righteous Fire) |
|
|
Note: In the
original Privateer, the Tarsus can support up to Level
2, the Orion to Level 5, the Galaxy at Level 3, and the
Centurion Level 3. In Righteous Fire, Tarsus supports
3, Galaxy and Centurion 4, and Orion up to 7. This is
the same for shields. |
|
|
|
10,000 |
|
Engine
- Level 1 |
|
30,000 |
Engine
- Level 2 |
|
60,000 |
Engine
- Level 3 |
|
100,000 |
Engine
- Level 4 |
|
150,000 |
Engine
- Level 5 |
|
250,000 |
Engine
- Level 6
(Righteous Fire) |
|
350,000 |
Engine
- Level 7
(Righteous Fire) |
|
|
Note: In the
original Privateer, the Tarsus can support up to Level
2, the Orion to Level 5, the Galaxy at Level 3, and the
Centurion Level 3. In Righteous Fire, Tarsus supports
3, Galaxy and Centurion 4, and Orion up to 7. This is
the same for engines. |
|
|
|
10,000 |
|
Shield
- Level 1 |
|
30,000 |
Shield
- Level 2 |
|
50,000 |
Shield
- Level 3 |
|
100,000 |
Shield
- Level 4 |
|
150,000 |
Shield
- Level 5 |
|
180,000 |
Shield
- Level 6
(Righteous Fire) |
|
200,000 |
Shield
- Level 7
(Righteous Fire) |
|
|
|
|
|
|
|
|
3,000 |
|
Afterburner
Double or triple your speed for short periods of time.
|
|
|
5,000 |
|
Cargo Expansion
Increases cargo bay volume. Cannot be installed in the
Centurion. |
|
|
5,000 |
|
ECM -
Level 1
25% chance every second of breaking a missile lock. |
|
|
15,000 |
|
ECM -
Level 2
50% chance every second of breaking a missile lock. |
|
|
30,000 |
|
ECM -
Level 3
75% chance every second of breaking a missile lock. |
|
|
10,000 |
|
Jump Drive
Allows you to use jump points - the only reliable method
of leaving a system |
|
|
30,000 |
|
Repair Droid
Repairs your ship as you fly. A must for mercenaries. |
|
|
90,000 |
|
Advanced
Repair Droid (RF)
Works twice as fast as the normal repair droid. |
|
|
7,500 |
|
Tractor Beam
Pulls loose cargo from destroyed ships.
E energy drain of 4 GJ per second. |
|
|
10,000 |
|
Turret, Top
Holds two guns and a tractor beam. Galaxy only. |
|
|
10,000 |
|
Turret, Tail
Holds two guns and a tractor beam. Centurion and Orion
only. |
|
|
10,000 |
|
Turret, Bottom
Holds two guns and a tractor beam. Galaxy only. |
|
|
300,000 |
|
Gun Cooler
Increases refire rates of all particle / energy guns.
(Righteous Fire) |
|
|
240,000 |
|
Speed Enhancer
Increases the ship's maximum velocity and afterburner
output.
(Righteous Fire) |
|
|
60,000 |
|
Thrust Enhancer
Increases the ship's turning and acceleration speed.
(Righteous Fire) |
|
|
170,000 |
|
Shield Regenerator
Increases the shield regeneration rate.
(Righteous Fire) |
|