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V = Velocity     RF = Refire Delay     LT = Lock Technique
ML = Maximum Load     AP = Armor Penetration
 
1,000 Laser
V: 1400 kps     RD: 0.3 sec     EU: 4 GJ     AP: 1.8 cm
1,500 Mass Driver
V: 1100 kps     RD: 0.6 sec     EU: 6 GJ     AP: 2.6 cm
2,500 Meson Blaster
V: 1300 kps     RD: 0.4 sec     EU: 8 GJ     AP: 3.2 cm
5,000 Neutron Gun
V: 900 kps     RD: 0.65 sec     EU: 18 GJ     AP: 6.2 cm
10,000 Particle Cannon
V: 1000 kps     RD: 0.6 sec     EU: 11 GJ     AP: 4.3 cm
20,000 Tachyon Cannon
V: 1250 kps     RD: 0.4 sec     EU: 8 GJ     AP: 5.0 cm
40,000 Ion Pulse Cannon
V: 1200 kps     RD: 0.7 sec     EU: 15 GJ     AP: 5.4 cm
80,000 Plasma Gun
V: 840 kps     RD: 0.8 sec     EU: 22 GJ     AP: 7.2 cm
100,000 Fusion Cannon
V: 950 kps     RD: 0.75 sec     EU: 17 GJ     AP: 10.0 cm


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V = Velocity     RF = Refire Delay     LT = Lock Technique
ML = Maximum Load     AP = Armor Penetration
 
10,000 Missile Launcher
RF: 2.5 sec     ML: 10 missiles
20 Dumb-Fire Missile
V: 1000 kps     AP: 13 cm     LT: None (fires straight)
35 Heat-Seeking Missile
V: 800 kps     AP: 16 cm     LT: Locks onto engine heat
75 Image-Recognition Missile
V: 850 kps     AP: 17 cm     LT: Locks onto shape of target
100 Friend-or-Foe Missiles
V: 900 kps     AP: 17 cm     LT: Locks onto hostile ships
20,000 Torpedo Launcher
RF: 0.5 sec     ML: 10 torpedos
15 Proton Torpedo
V: 1200 kps     AP: 20 cm     LT: None (fires straight)


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1,000 Plasteel Armor
Equivalent of 10 cm of durasteel.
1,500 Tungsten Armor
Equivalent of 20 cm of durasteel.
6,000 Isometal Armor
Equivalent of 40 cm of durasteel. (Righteous Fire)


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Note: In the original Privateer, the Tarsus can support up to Level 2, the Orion to Level 5, the Galaxy at Level 3, and the Centurion Level 3. In Righteous Fire, Tarsus supports 3, Galaxy and Centurion 4, and Orion up to 7. This is the same for shields.
 
10,000 Engine - Level 1
30,000 Engine - Level 2
60,000 Engine - Level 3
100,000 Engine - Level 4
150,000 Engine - Level 5
250,000 Engine - Level 6
(Righteous Fire)
350,000 Engine - Level 7
(Righteous Fire)


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Note: In the original Privateer, the Tarsus can support up to Level 2, the Orion to Level 5, the Galaxy at Level 3, and the Centurion Level 3. In Righteous Fire, Tarsus supports 3, Galaxy and Centurion 4, and Orion up to 7. This is the same for engines.
 
10,000 Shield - Level 1
30,000 Shield - Level 2
50,000 Shield - Level 3
100,000 Shield - Level 4
150,000 Shield - Level 5
180,000 Shield - Level 6
(Righteous Fire)
200,000 Shield - Level 7
(Righteous Fire)
     


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  3,000   Afterburner
Double or triple your speed for short periods of time.
  5,000   Cargo Expansion
Increases cargo bay volume. Cannot be installed in the Centurion.
  5,000   ECM - Level 1
25% chance every second of breaking a missile lock.
  15,000   ECM - Level 2
50% chance every second of breaking a missile lock.
  30,000   ECM - Level 3
75% chance every second of breaking a missile lock.
  10,000   Jump Drive
Allows you to use jump points - the only reliable method of leaving a system
30,000 Repair Droid
Repairs your ship as you fly. A must for mercenaries.
90,000 Advanced Repair Droid (RF)
Works twice as fast as the normal repair droid.
  7,500   Tractor Beam
Pulls loose cargo from destroyed ships.
E energy drain of 4 GJ per second.
  10,000   Turret, Top
Holds two guns and a tractor beam. Galaxy only.
  10,000   Turret, Tail
Holds two guns and a tractor beam. Centurion and Orion only.
  10,000   Turret, Bottom
Holds two guns and a tractor beam. Galaxy only.
  300,000   Gun Cooler
Increases refire rates of all particle / energy guns.
(Righteous Fire)
  240,000   Speed Enhancer
Increases the ship's maximum velocity and afterburner output.
(Righteous Fire)
  60,000   Thrust Enhancer
Increases the ship's turning and acceleration speed.
(Righteous Fire)
  170,000   Shield Regenerator
Increases the shield regeneration rate.
(Righteous Fire)


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