Details: |
The Confederation (Confed)
is the main system of government and unity for the systems
in Privateer. The four quadrants span Confed territory,
so Confed forces are located just about everywhere. If
you make enemies with the Confed, be aware that they will
respond to any potential threat or enemies in their territory,.
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Morale: |
Confident pros and aces |
Ships: |
Stiletto (fighter), Broadsword
(bomber), Paradigm (corvette), and Gladius (fighter) |
To Appease: |
Do not attack Confed, Militia,
Bounty Hunters, or Merchants
Do not get caught smuggling (carrying contraband)
Kill Pirates, Retros, and Kilrathis |
Enemies: |
Pirates, Kilrathis, and Retros |
Details: |
As the Confederation can't
be everywhere, every local system has it's own local police
force. The militia is the standard law enforcement in
the systems. Where the Confed may represent the army,
the militia represents the local sheriff's department. |
Morale: |
Confident pros, with rare
aces |
Ships: |
Gladius (fighter) and Talon
(fighter) |
To Appease: |
Do not attack Confed, Militia,
Bounty Hunters, or Merchants
Do not get caught smuggling (carrying contraband)
Kill Pirates, Retros, and Kilrathis |
Enemies: |
Pirates, Kilrathis, and Retros |
Details: |
Bounty hunters are paid a
bounty for each pirate, Kilrathi, or Retro they kill.
Bounty hunters can be found in every system. |
Morale: |
Confident rookies, pros or
aces |
Ships: |
Orion (transport/fighter),
Centurion (fighter), or Demon (fighter) |
To Appease: |
Do not attack Bounty Hunters
or Merchants
Do not align yourself with Pirates, Retros, or Kilrathi |
Enemies: |
Pirates, Kilrathis, and Retros |
Details: |
Merchants are the entreprenuers
of the systems. These are the individuals/companies shipping
goods from one place to the next, trying to earn a profit.
They are more frequent in the quieter quadrants, such
as Potter and Humboldt, though they can be found everywhere. |
Morale: |
timid, maybe confident rookie
or pro |
Ships: |
Drayman (transport), Galaxy
(transport), Tarsus (scout/transport) |
To Appease: |
Do not attack Merchants |
Enemies: |
Pirates, Kilrathis, and Retros |
Details: |
Kilrathi are catlike humonoids,
and the sworn enemies of the Confederation ... You mainly
find the Kilrathi in Clarke Quadrant, and mostly around
the system border, but they do occasionally raid a bit
further in. |
Morale: |
Confident or fanatical pros
or aces. Gothri are usually piloted by aces. |
Ships: |
Dralthi (fighter), Gothri
(heavy fighter/bomber), and Kamekh (corvette) |
To Appease: |
Kill Confederation and/or
Militia |
Enemies: |
Kilrathi hate everybody,
but especially Confederation |
Details: |
Retros refers to a fanatical
offshoot group from the Church of Man. While Church of
Man advocates a quiet agrarian lifestyle away from technology,
Retros are willing to use technology to destroy all technology.
Retros can be found all over, though mainly in Clarke
and Fariss quadrants. |
Morale: |
Fanatical rookies or pros.
They WILL kamikaze if they think they can kill you doing
it. |
Ships: |
Talon (fighter) |
To Appease: |
You cannot align yourself
with the Retros. |
Enemies: |
Retros hate everybody. |
Details: |
Pirates make their living
by trading in contraband goods and robbing Merchants.
Pirates can be found all over, and have their own systems
and bases. They primarily appear in Fariss and Humboldt
quadrants. |
Morale: |
Confident or fanatical pros
or aces. |
Ships: |
Talon (fighters) |
To Appease: |
Kill Confed, Militia, or Bounty
Hunters
Kill merchants and retrieve/sell their cargo
Do not kill Pirates |
Enemies: |
Confed, Militia, and Bounty
Hunters |
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